New Maps! We've added dozens of new maps, including competitive multiplayer variants which normalize resources, militia and other factors (thanks to Pbhead and GoaFan77 for these). Version 1.1 is save game compatible with the previous v1.041. This latest update adds dozens of new maps, balance changes and bug fixes as noted below. ![]() I do action script editing and validated layered css websites and this was more frustrating than any new stuff there because of the scant reference material to work with.Stardock Entertainment and Ironclad Games are happy to announce v1.1 for Sins of a Solar Empire: Rebellion. Here's my first post asking just what you are-there may be help in there if you read through it: You can download Notepad++ for a free editor with line refernces too which helps greatly to find the bugged lines. exe and it will debug non working maps when you run them. I went through the same thing starting and it wasn't till someone gave me a "right" one that I could start doing them with no problem.Īnother help is in the program folder is the developers. Once you have a working one, save it and use it as a reference. It isn't that hard but unfortunately there are game-included worlds with broken templates, bad or out of date examples of ones on the forums and then GF itself doesn't get them fully right. Give me a bit and I'll create one if someone doesn't beat me to it. I'm a bit rusty on map creating and don't want to mislead you. Unfortunately, I just lost (literally, five minutes ago) the folder with my old maps in it and I don't have a working militia one at hand. ![]() Ahhhh.if you use Galaxy Forge to make your templates it doesn't always format them correctly.
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